![]() ![]() The dating sim aspect of the game is fairly standard fare, offering dialogue choices for you to get to know characters and develop your relationship with them, with the opportunity for gift giving if you stumble across some things you think your partners might really appreciate – sometimes allowing for some very cute moments later down the line. The game’s soundtrack is a synth-heavy vaporwave kind of deal, it sets the tone nicely and provides pretty easy listening as I both romanced my sharp friends and tore through dungeons with them. Characters all have varied art, all of which I personally found almost ridiculously attractive (especially with the voice acting). Each is an honestly spectacular piece, a full on magical girl transformation that can tell you a fair bit about both their personality and weapon form in and of itself. Each of the seven weapon characters features a unique transformation video, where they show how they morph from one form to another. ![]() ![]() It needs to be said that Boyfriend Dungeon is an incredibly pretty game. It also deals maturely with subjects of self-care and mental health, with the cast both offering support and, in some cases, requiring it. It should also be noted that the game doesn’t shy away from some of the less fun sides of relationships, opening with a content warning for unwanted advances, stalking, and similar themes – something present throughout courtesy of a particular member of the cast. It even handles polyamory well (something we unfortunately don’t see often), with characters referencing other people you’re seeing, some mentioning other partners they have (or have had in the past) – it’s made very clear that how we approach our relationships is our personal choice, and we simply need to ensure that we properly communicate to ensure everybody involved is happy with the arrangement (I personally would have liked to be able to more clearly hang out with multiple partners at once and allow everyone to communicate, but that’s a whole extra chunk of work for the devs and they’ve already done well with it). You’re able to choose your ingame pronouns (and change them as necessary, a useful feature for those of us with more fluid identities), it features plentiful fashion options through which to express yourself, and does not restrict who you can approach romantically. The game is delightfully and explicitly queer throughout. The game is very clear that they are people first before weaponry (woe betide anyone who tried to use the dagger Valeria without her permission, for instance), and actually has some allusions to a subculture that’s formed around those with a weapon form – something I thought was pretty well informed by queer social scenes. The personal growth aspect is not solely because you’re facing a physical challenge, but each Dunj features monsters based on fears of the player character, and we’re tasked with figuring out what that fear is and overcoming it via swordplay and our connection with our weapon companions. The niche point? The people we get to know can all turn into weapons, which we can then wield as we delve into dungeons (or Dunj as they’re referred to ingame) for money and personal growth. The stage is set with us arriving to meet our cousin Jesse at Verona Beach for a summer vacation, a vacation on which he intends to introduce us to the world of dating and getting to know other people – both platonic and romantically. Full disclosure: Not only did we receive a copy of the game from the publisher but today’s author also backed the game on Kickstarter! You can find author Jamous within the backer credits!īoyfriend Dungeon is both a dating sim and a light dungeon crawler. ![]()
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