![]() Health isn’t the only thing that can be upgraded your gun, hook, movement speed, and various consumable sub weapons can be as well. Many times the use of these rings isn’t optional as entire rooms will have no safe points to stand, but no worries, there are no one-hit kills in this game and health can be extended over time. The hook can be used to quickly move around via latching onto golden rings strewn about each room. ![]() Regardless of control discrepancies, I found the control scheme easy to pick up, and natural. Apparently, there is also an evade button, according to the game’s options menu, but I couldn’t seem to get it to do anything on either control method. You can also momentarily slow down time, which is useful when there are many enemies and bullets to avoid. That said, both control schemes are serviceable, though being able to aim with the right stick would have been appreciated and made the two options feel a bit more on par. This is in contrast to playing with a keyboard and mouse where the mouse controls your aim independent of the direction of your movement. While the game is fully playable with a controller, movement and aim are mapped to the left stick with seemingly no way to change it. While I’m not quite sure what your end goal is, you set out to fulfill bounties by tracking down four different fugitives, each requiring you complete more ships than the last.Ĭaptain Flinthook is armed with a basic gun that shoots plasma balls in any direction around himself, and a grappling anchor that can also be used in any direction. You’re also a space pirate, which makes sense as each map is a different ship you board by blasting through on the giant anchor that your ship uses to propel itself through space. So check it: you’re Mister Flinthook, a ghost that possesses a humanoid form which dawns an anchor that is used as a grappling hook. However, execution is everything, and Tribute Games has mostly nailed it from the wonderful intro laced with one of the most exciting chiptunes I’ve heard, to the long and difficult final bounty. ![]() On paper, Flinthook sounds like a formula that has been done to death (at least on Steam): a rogue-lite platformer with pixelated graphics and randomly generated maps. No, I’m not talking about your grandma, but the protagonist of Flinthook, a game that had me ‘hooked’ from the start. One part ghost, one part pirate, one part bounty hunter, one part hooker. The best time I’ve had hookin’ since college ![]()
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