The resources I used were primarily the modding wiki, the map editor “ Tiled”, the Events Google Doc spreadsheet, and the SDV Modding Discord for help.Ever have a hankering to give up your car-jacking ways and run full tilt around GTA V's version of San Andreas? Per DSOGaming, a new mod from modder 'JulioNIB' lets you suit up as the DC superhero The Flash and do just that, plus a whole lot more.ĭon your red tights and tap into all sorts of speedy features such as super jumps made possible by the character's super speed, optional slow-mo toggles to better follow the action, and walk over water and up walls (though some technical details do prevent you from scaling certain surfaces). My first piece of advice is to ask yourself what you want to add and why you want to make it. If someone wanted to start making mods for Stardew Valley, what advice would you give them? The toughest challenges I would say was asking for permission, ensuring proper credit was given, and tweaking/implementing these mods to mesh seamlessly together. What would you say are the challenges in bringing these all together? Many talented Stardew Valley mod authors have contributed assets and even entire mods to SDVE. But for the most part, I am the only person actively working on SVE and maintaining it. I also have used assets from other modders, acknowledged in the SVE credits section. Some people have assisted me in creating compatibility patches for other mods and streamlining installation. Other developers have added/tweaked their frameworks for SVE. Mojavia and HopeWasHere have helped me with the portrait art of the NPCs and new buildings. I am the only developer for SVE and the creator. I am open to the idea in the future, but I am currently focusing on Stardew Valley.Īre you the only one working on the mod or do you have a team of modders? Have you ever created mods for other games? The project was originally only supposed to incorporate some map edits, but it kept growing and growing. There were many things I wanted to add to the game I enjoyed. Modding for Stardew Valley requires very little to no coding knowledge, so it was easy for me to pick up and learn. What inspired you to create mods for Stardew Valley? I aim to add over 30 hours of brand-new content, expanding the universe ConcernedApe created. This mod features 17 new locations, 63 new character events, 3 new NPCs, over 500 location messages, reimagined maps and festivals (all maps), a huge remastered farm map, a new world map reflecting all changes, and many miscellaneous additions. Stardew Valley Expanded is the largest mod for the game. Stardew Valley Expanded is the biggest and most popular mod for Stardew Valley in the last 12 months, but for anyone who hasn't played it yet. I love games with exploration and a good story. Some of my favourite games are Stardew Valley, Animal Crossing, LoZ: Breath of the Wild, Bloodborne, Super Smash Brothers, and Red Dead Redemption 2. What would you say are your favourite games and what do you like about them? I wanted to experience more of the game, so I became active in the Stardew Valley modding community to enhance my experience. My little brother showed me Stardew Valley in 2017 and I played the heck out of it on the Nintendo Switch (over 200 hours). I originally joined Nexus Mods for Star Wars Battlefront II mods. You've been a member of our community since 2017, how did you first find Nexus Mods? I enjoy video games, art, piano, and modding! Moved to Seattle with my girlfriend to seek out employment. I graduated from university a couple of years ago with a BA in accounting. I’m glad to be here and grateful to have this opportunity for an interview! My name is Devin. To start off could you please tell us a little about yourself? This week we're talking with FlashShifter, creator of Stardew Valley Expanded, a massive overhaul mod for the titular game.
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